You destroy the whole base if you destroy the construction yard. Attacking and destroying the defence facility (not hq) in a Forgotten base means they can’t rebuild their defence making it easier for a follow up attack. Ordinary players can rebuild defence at the end of the countdown timer
You only gain research points through attacking, not harvesting. The bigger the defender the more research points you gain if you succeed in destroying them, so best to plan who you’re gonna attack. Keep attacking weak defenders and you waste attack points for little gain in research points. You have to weigh up attacks to give you the best advantage against what it will cost you to repair. You have a hold on an attacked base for a period of time after you’ve hit them, but after that someone else can have a go at it, meaning you lose the attack points AND the research points too :(. Once again planning is crucial.
Another tip for harvesting, concerns silos. If you place a silo in the middle of 3 crystal/tiberium fields, you gain more res/hour. To see this, click on the move button and move a silo away from the fields, look at top bar above the window and it will show the gain or loss of production/hour for the res. It basically works on the principle that the further away a silo is, the longer it takes to transport the goods. It works the same for accumulator and power plants. I have mine in a circle around the accumulator.
To help with defence your best plan is to place your construction yard and defence facility at the top of the screen ideally above the tiberium and crystal fields and plan your other buildings in a downward line from these to the bottom of the screen. In the event of an attack the enemy will have to destroy the other buildings first, wasting ammo and giving you a chance of making them waste attack points. Certain special buildings (barracks, airfield, factory, etc) are an exception to this in that they cannot be placed next to each other so you have to space them out in the downward line.
Upgrading buildings/harvesters has the dual benefit of giving you more goodies, but also giving you better defence against attacks (makes 'em well 'ard :D), so this is important.
Hope these tips help and if you any other issues, let me know.
[QUOTE=wolram;464475]I keep stalling through lack of ‘attack points’ :sigh:
Perhaps I should have paid more attention to the buildings (and upgrades) that benefited me more, instead of blindly rushing through whichever mission came up next on the tutorial thing
oh, and I did waste a few attacks (and valuable points) by failing to notice that destroying the Command Center (I think ? ) in a camp would instantly destroy the camp and give me the full resource haul :dunce:
I could have done most of them in one attack instead of two :furious:
edit - the command points (for attacking) are a fixed hourly rate, but I maybe should have built more than one Refinery in order to increase the Credits per hour ?[/QUOTE]