calling math guru's

Need a little help with something mathamatical

Either somebody to solve or point me onto the perfect tool for the job

Basically time / distance / accelleration calculations

Basically I want to work out speeds for 2 vechicle’s based on travelling
a distance of 0.2 of a mile and based on rough guestimate’s of time

But with acceleration factors thrown in :confused:

e.g. Car 1 Travels 0.2 of a mile in 13sec but from 0.1 of a mile it accelerates
from 40 to 60 MPH

Car 2 travels 0.2 of a mile in 8 sec accelerating from 0.0 of a mile it accelerates from 40 to <unknown> speed at 0.2 mile marker.

basically trying to find out how much speed a car had at 0.2 of a mile accelerating from 40mph upwards say based on a 0-60 of 10 seconds

All very confusing to me :confused:

But hopefully somebody might have the answer to my confusion
so I can get to work it out.

The standard distance vs time does not work because that is and averaged
for the distance.

Need a way to factor in the accelleration aspect.

Is This the sort of thing your looking for?

Curly

Let’s ignore car 1 'cos we know that was doing 40 and ended up doing 60.

Car 2 went from 0 to ?? over 0.2 miles starting at 40 mph = 0.011 miles/second

Newtonian law states final speed = initial speed + acceleration x time

We don’t know acceleration, so assume 0-60mph (0-0.016mps) in 10 seconds:

speed = acceleration x time

so

acceleration = speed/time so 0.016/10=0.0016 miles per second per second

So now:

final speed = initial speed + acceleration x time

= 0.011 + (0.0016 x 8)

= 0.0238 miles per second

= 85.68 miles per hour

The stats for car 2 are:

It covered 0.1 miles at 0.011 miles per second (40mph) which would have taken it 9.09 seconds

It therefore accelerated from 40 to 60 in 3.1 seconds over 0.1 miles

From Newtonian Law at can be derived that (final speed(squared)) - (initial speed (squared)) = 2 x acceleration x distance

Or in this case

(0.016x0.016) - (0.011x0.011) = 2 x acceleration x 0.1

0.000256 - 0.000121 = 0.000135 = 2 x acceleration x 0.1

so

0.00135 = 2 x acceleration

and

0.000675 miles per second per second was the acceleration achieved.

Thats after 18 pints so the sums may be dodgy but the equations were drummed into me over years and I can still prove them with pencil and paper so trust me they are right:)

this is more of a physics question, i cant quite understand what your after but surely it’ll require the equations of motion which is what mojo used above
there all here
hope that helps
Bully

Thanks to all but esp. Mojo, some how what you put is making sense
and that’s scary as i’ve only just woken up ZZZzzzzz

And the final figure seems very realistic because I had 80 in my head

Thx folks :slight_smile: will have abetter read later once the brain is a bit more awake :slight_smile:

Of course all of the above assumes that acceleration is constant. In the real world this doesn’t tend to be the case.

Rate of acceleration for a car is determined by balancing power at the wheels against drag (both aerodynamic and mechanical although aerodynamic drag dominates). Power at the wheels varies with engine (and therefore vehicle speed) speed as does drag.

In simple terms, acceleration is at it’s highest at low speeds and tends towards zero as you get closer to the vehicles maximum speed.

It’s all a bit complicated to calculate this kind of thing accurately however if you’re prepared to make a few assumptions (such as constant acceleration) it gets alot simpler.

If you want to get a feel for some real figures have a look for a program called ‘cartest’ and play with that for a bit.

It was just a general proof of a real world occurance :wink: but I’ll certainly check out that cartest proggy.

Just needed a way to visualise in paper form to validate roughly
something that occured in reality.

For the varable data I chucked at the spreadsheet i’ve cobbled together
based on what mojo said it keeps falling around a figure of 80 mph.

So I’m pretty happy with that :slight_smile:

Bear in mind that the acceleration will be non linear due to the torque curve of the engine.

:smiley: :smiley: :smiley: :smiley:

Sarge.