Serious issue with workunits generation
November 12, 2010 4:43 EST
We are recovering from the earlier problem, but we need to keep generation of new work low during this weekend. So, you may experience work starvation for a while. Thank you for your patience!!
Serious issue with workunits generation
November 12, 2010 4:03 EST
Today we had a serious problem at the server’s room, docking was unplugged and the daemons were not restarted properly, Docking started generating a batch of bad workunits that were finishing too quickly (specifically they start with 1ajv1dif), Now we are working on bringing back the normal generation of work, and removing the bad workunits. We are so sorry for the inconvenients that you are experiencing!!
Steve…I’m tied up helping another SeriousCruncher achieve her deserved status; then it’s wide open …mind if I toss a couple weak cores at TPR@ Docking?
Your always welcome around here.
Pitch a tent and make yourself at home.
Every little bit helps, we pulled close to Planet 3DNow a while back but just can’t seem to pass them.
Let me get Ghost Plane in the top 10 @ SC and a balance of 250K Credits @WCG (She only needs 80K…@4K+/day…will take me 20 days at most);and I’ll start moving machines around…
4 more cores added as I’ve re-arranged the office to get myself back up to full power, and besides it’s cold in here
4 x1.8Ghz Zeons added, but I have dropped a i3-530 as it now simply refuses to boot Quite pleased I stress tested it, it was meant to go into a rather important datacentre.
Actually my tent and I are tied up with our Annual Holiday BaseCamp trek @ <<<Team U.S.AirForce@WCG>>> Then planning to bolster my much neglected Docking account